The nova can specify the trigger conditions as widely or narrowly as he likes: when the message is accessed by a particular person, whenever someone with red hair reads it, when the temperature rises above freezing, one year later or whatever strikes his fancy. The concealed message manifests itself once triggered. The concealed message must be no longer than the overt one: no more words if it's written or spoken, no longer in duration if recorded and so on. The nova can conceal one message inside another.
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Information Void doesn't just affect language, but extends to body language, telepathy and other non-verbal expression as well. With three ormore successes, the target seems to make sense, it's just that others in the area realise later they retain no concept of the target's intent. With a single success, te nova renders the target's message into utter gibberish. This power affects one person or an artifact no larger than a person. The nova can destroy the meaning in the target's communication.
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With Intelligence 5, Mega-Intelligence 3 and Information Manipulation 5, she routinely gets six or more successes on her Disinformation rolls, and few of her audience beat that on their Perception + Awareness rolls to discern the preacher's true intent. She turns his anti-nova rants into tirades against some randomly chosen target: the price of toilet paper, the colour of the sky, whatever seems likely to bewilder the audience of bigots. She uses simple disguises to mingle with the crowd and then applies Disinformation from a safe distance (several dozen metres, given her power level). Since her various research projects are all in order for the moment, she sets out to make his life miserable. People attempting to understand the target's real intent must make a Perception + Awareness roll to pick up the cues beneath the nova's alterations, and must get more successes than the nova got on the Disinformation roll.Įxample: The Hollyhock Goddess has got tired of the particularly virulent anti-nova rantings of a wingnut preacher in Oregon. The nova doesn't get to specify in detail what the outcome is, but can indicate a general effect, such as making a love song sound like an angry, cynical denunciation, or turning a challenge to combat into a surrender.
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The nova can alter the meaning of the target's communication, whether the target is a particular person or an artifact no larger than a person. The nova uses her usual reading speed when appraising written information. Coherence doesn't automatically provide translation or other context, just the signal itself. Each success gives the nova one turn (in combat) or one minute (outside combat) of clear comprehension. With this technique, the nova can filter out static, gain an impression of the contents of a shredded letter, fill in the gaps while listening to someone talk who gets periodically drowned out and the like. The nova can extract the intended message from garbled or distorted impressions. Extended Duration: the nova can spend extra successes to increase the duration by 10 times.Mind-warping Taint may raise the difficulty by as much as +1 per level of Taint, while not-directly-related Taint raises difficulty +1 for every two or three levels of Taint. Information Manipulation relies on deep structures in the human mind and physical universe, and Taint can change both. It deals with information itself - the content and meaning of physical artifacts, energetic processes and symbols.Īt the Storyteller's discretion, Taint in the target may add a difficulty penalty. It overlaps somewhat with powers that command various parts of the world around the nova, but unlike them, it doesn't affect matter or energy as such. A character with this power can work directly on the information contained in physical objects, the environment and other people's minds.